From mastercoms TF2 config; cl_interp 0. Opt. Setting plain interp to 0 will use the lowest value based on your rate settings. how it works is, the server sets your "real" interp to the largest of cl_interp or cl_interp_ratio* (1/cl_updaterate); if you set cl_interp to 0, then since the default. • 4 yr. Seems I've fixed it thanks. Nada. 6 Frags – +. #26. cl_interp_ratio 3 (or even 4) for heavy packet loss. Hello! This tutorial is more for people who are newer to spy or don't play him as often. Only use whole numbers with cl_interp_ratio; it's simply unnecessary to use values like 1. cl_interp 0. 1 mat_filterlightmaps 0 mat_software_aa_quality 0 tf_clientsideeye_lookats 0Like cl_cmdrate, cl_updaterate, cl_interp and cl_interp_ratio. in console type the cl_interp and you get the default orkshop] Got updated information for map [] [TF Workshop] Got updated information for map []] cl_interp "cl_interp" = "0. You should probably keep cl_interp_ratio 2 and just tweak your cl_interp value. set to zero so youll use the ratio interp which is easier to use. Put your launch options in there like so: (Part after the interp_ratio are examples) -cl_interp_ratio 1 -windowed -noborder -full -dxlevel 90. This is the time between every packet of data. In lmaobox there's a setting for fake lag. 0227272;cl_interp_ratio 1. My internet settings:I was wondering if there was a way to launch TF2 with all those console commands that make the graphics better. use ethernet. ago. But with L4D2, when I set my interp value lower than the default value of 100, the common infected tend to stutter. scout, sniper, heavy ect) put cl_interp 0. 5, 2. In regards to interp, setting it to "0" will set it to the lowest rating possible. 5, but all interp does is make you see the server X seconds late. As with tf2, I like to set my interp to the lowest value as my shots are usually more accurate. It seems allot of people argue over what this should be for Scout. Later on, I spectated him while I was dead and said to my team, "can we. 05 This config will help with. If you are looking to bind a key so that you can use 2 different settings this will work usually:cl_cmdrate "101" // Number of command pakets sent to the server per second. How to install. If I play with a low cl_interp value (let's say cl_interp 0,031) what you see is what the servers sees so the ball that I threw will reach you at the right time, so when you swing your bat you'll probably hit the ball. 1" ) min. 015625 (16~ ms) on 128 tick and 0. 0227272;cl_interp_ratio 1. Posts: 7. This equation means "interpolation in second is equals to the maximum value between the cl_interp command and the division of the cl_interp_ratio command by cl_updaterate command". . 7k. The reasoning for the interp is this: the command sets the delay between the server and client. You can not get away with this in TF2. // Also, use this on things that "can not" miss or are especially susceptible to "shitreg" for you, meaning sniper rifles and (for me) scout weapons. Interp settings. After nine years in…If you’re not getting prediction errors, cl_smooth does absolutely nothing. 033. It's a yes and no, simply hitreg and collision in. 03125. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. He was a good 2 Meters ahead of me when I saw his arm go down and somehow kill me. If you mean interp_ratio and interp - then 2 and 0. I haven't really done anything with my settings after seeing a "fix" a few years back, but I keep missing a lot, especially in melee. cl_interp 0. 2014-06-22 01:59. the eureka effect is really good, it lets you place both teleporters for only 50 metal (25 each) and upgrade them to level 3 for only 200 metal (100 metal per level) 243. You can right click on Team Fortress 2 in your Steam library, and select properties. Found a solution, for some reason Interp was set to "cl_interp" = "1. Just put snapshots_lan in your custom. cl_smooth 0 while playing TF2. alias net_soft "cl_interp 0. But if i type cl_interp 1 (more lag) my sentries wont lag, but i have a more ♥♥♥♥. Decided to do a quick test and I am now convinced it is a bad experiance that. This is wrong -- frames are used for much more. 0225, works the best. If you don't know what you're doing at all, I. ago. and abusing lag to score stabs you didn't deserve is not a good way to learn spy. Generate; Server config; Articles. You may see a small FPS gainI think there is a minimum to cl_interp such that when you enter 0, it defaults to a nonzero number. Hello everyone, after connecting to the server, the game changes my cl_interp_ratio to 3, and cl_interp to 0. When set to a nonzero value, the old behavior is run, where every networked entity is. 020 = 0. Copy link Jofre-Problem commented Dec 4, 2021. I am pretty sure this 0. 0152; cl_interp_ratio 1 While playing hitscan classes like scout or sniper: cl_interp 0. We have positionned "cl_interp" to 0 just before (if you don't understand, you didn't read explications of "cl_interp" bad student), so "cl_interp" will never be the. Current Favorites. 2 is great for airshots and projectiles but sucks at hitscan. Choke is not necessarily a negative indicator, it could just mean that the cl_updaterate setting is too high. . Team Fortress 2. 035 seconds is 35ms). The default values for these commands are functional and will allow you to play the game, but they still put you at a disadvantage. Good luck. #2. The weird thing is that Ive played on this server pretty commonly only for it to now let me play for 6 seconds and it spits me out with the reason of the cl_interp being high. org launches tf2pickup. Simply create a new text file and name it to. If it doesnt wherever you saved the commands in your config isnt being executed properly. helgrim • 12 yr. ːtabbycatː tf2 cl_ragdoll_forcefade 1 cl_ragdoll_fade_time 0 cl_phys_props_max 0 mat_phong 0 cl_interp 0. // desirable than a variable but sometimes high framerate. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio settings). 033 Possible think you phased through players, such as in a narrow space. Bean Box Dec 18, 2022 @ 4:37am. 0303 cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 66 cl_smooth 0 cl_smoothtime 0. The text was updated successfully, but these errors were encountered: All reactions. По этому она подождет еще два тика. 031) is actually giving players a very slight edge of time while peeking. I am pretty sure this 0. cl_interp_ratio 1. 2. arcfox72 • 6 yr. Some people like to use cl_interp_ratio 1 for projectiles because it minimizes the delay before you see the rocket and for super low ping+stable connection (LAN or living next to the server). From mastercoms TF2 config; cl_interp 0. 2 or something like that, and it reduces a lot of lag. 0152 second buffer, so if your ping goes out of control, it doesn't. 0. Networking in source games; Health care; Set up a TF2 server; Configs; Tools. I think it's complete bullshit and should never be used in a real match, but I wanted to try it out with a friend. 03125 (31~ ms) on 64 tick. This is the exact description you get in. Reply. TF2 uses interpolation to compensate for packet loss (when a piece of data is lost. 5 // Use an interp timing that accounts for occasional snapshot interval drops. Most spies using this that are actually doing well are actually using lmaobox. 1,126. After nine years in development, hopefully it was worth the wait. 0152 cl_interp_ratio 1 cl_updaterate 66 cl_first_person_uses_world_model tf_taunt_first_person bind "1" "slot1;r_drawviewmodel 0" bind "2" "slot2;r_drawviewmodel 0" bind "3" "slot3;r_drawviewmodel 1;viewmodel_fov 90". Inside your Counter-Strike 2 game files, you can find two values: ‘cl_interp’ and ‘cl_updaterate. dem files play much smoother. After nine years in development, hopefully it was worth the wait. 5 is too inconsistent. Best TF2 İnterp Settings. You can always grab a network config that lines up with your general internet preformance. 1 To test that these settings have worked type net_graph 1 in console and it should look something like this: You can only change all the settings in spectator mode or in the tf2 menu. 1. What is the best cl_interp for each class? Obviously projectile vs hitscan. 0325. An example of a devonly (and hidden) command that works is "cl_interpolate", not to be confused with "cl_interp". TF2 looks at 2 numbers and chooses whichever value is higher. Team Fortress 2. Please include cl_interp, cl_interp_ratio, rate, cl_cmdrate, cl_lagcompensation, etc. TF2 Fake Lag in Pubs? Recently, I was playing on a Degroot Keep server and I came across a spy with over 60 pts. cl_cmdrate 66. 034 cl_smooth 0 cl_smoothtime 0. If you're not willing to make the. 015625 >>> 1/128 = 0. Firing through small holes in walls minimizes the space enemies can shoot back through. 0. #1. As of lately I have been experiencing interp problems playing TF2 servers with my config (even on my own local server). 0152/ratio 1 TF2 uses the snapshot previous to what you see and the next one to interpolate where everyone is in. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. cl_interp_npcs: 0. cl. I do not really fancy the adding to each class same interp command over and over. . if youve already done this and somethings wrong, it might just be something as simple as high ping. You should see Asia. // good connection: //. 152 if you prefer projectile classes or 0. A common. Community News tf2pickup. tf2-settings. You can change your lerp time by using console command cl_interp <time>, where <time> is lerp time in seconds. Exmaple. This will update you at least every 2 ticks and won't cause massive packet loss. So basically if u type cl_interp 0 (less lag) in my console, sentries will lag but i have good ping. 4, when I have 1 and 0. cl_interp 0. replace <number> with 0. cl_interp_ratio 1 or 2 //1 will give you the shortest interp delay while 2 will cover single packet loss and render virtually all packet jitter unnoticable. You end up having a. 0152; cl_interp_ratio 1; cl_updaterate 67; cl_cmdrate 67; rate 100000 And what it does is changes your interp to 15. Apologies for the weird glitches, obs really doesn't like recording tf2 directly for some reason, will have to fix later. cl_interp 0. 2016-10-22 06:55. cl_interp 0. You usually want the lowest interp for each class. 033 for hitscan. That being said of course a lower interp setting makes them fire quicker. Only cl_interp 0 was removed. What should Cl_interp be set to TF2? cl_interp should (almost always) be 0, as this will ensure that your client is tuned to the precise update rate of the server. Some recommend using cl_interp 0 + cl_interp_ratio 2 for both projectile and. cl_interp 0. // choice, try both and see which is better for you. posted in TF2 General Discussion. 1. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. So first you open up your browser, and then you look below for the shit I was talking about. 02 ect. Good luck. 007) Just keep a little extra margin, so with 7 set it to 10. 05; cl_interp_ratio 2 Other cases or if something's wrong: cl_interp 0. 欢迎转发!. // "Soft" settings (hitreg oriented) //alias. So with cl_interp 0 and cl_interp_ratio 2 you would have 0. Unique Visitors. I also. 1/66=0. Your interp may be changed using the commands "cl_interp xxx" and "cl_interp_ratio xxx" placed inside your autoexec. 0152,使用枪械类兵种的最佳参数为:0. cl_interp is delay between your request to server and server response. trash Mar 20, 2017 @ 4:00pm. As a result, when you choose that crosshair from the Options window,. ago There's a difference between changing it. cfg. The first video fully featuring my new audio setup!От сетевых настроек вашего Team Fortress 2 зависит полноценный обмен данными с сервером, на котором вы играете, и ва. I recently heard about cl_interp abusing, and I’m pretty new to tf2. yes, spy SHOULD be forced to endure a lot to get into backstab position. cl_interp "0. The Source engine has a network commands like, rate, cl_updaterate, cl_cmdrate, cl_interp, cl_interp_ratio. 0151. Go to steam/steamapps/Team Fortress 2/common/tf/cfg. I think that it's important to get more people into spy and hopefull. On the interp_ratio packet loss point, thegeneral source networking wiki page says that it's 2 -> 1, 3 -> 2, etc, rather than that page's 3 -> 1 etc. cl_interp 0 cl_interp_ratio 2 rate 60000 cl_updaterate 66 cl_cmdrate 66 Or if you play on community servers often then set it to cl_interp 0. May 7, 2019 @ 4:44pm Originally posted by Johnny Gargano: Interp doesn’t affect Sniper #2. Copy config. So I found this cl_interp . #3. 1 if you want to have the default value. doll Jun 7, 2020 @ 2:57pm. TF. I don’t know why it does this but having a higher cl_interp setting does make projectiles come out slower. trowel. 000 but the server has temporarily restricted it to 0. It can be customized to fit different levels of quality and a few other miscellaneous addons for personal preference. However, backstab aimbots remove the weakness of high interp, while keeping. Yeah the conflicting configs sentence is for people who have something like Comanglia's config in their autoexec. Yall wanted more hud. I said to them that this was a case of cl_interp abuse. Open tf2 and check if 15. themikers. 05; cl_interp_ratio 2" // This is the safest "comp" setting. This buffers one server update for interpolation. 01 cl_updaterate 66 rate 60000. #3. cl_interp 0. TF2 servers have a framerate of 66 state-frames per seconds, so typically the max value you can have for these cvars is 66. That is not cl_interp. [deleted] • 6 yr. I did in fact open the command console and entered the value "cl_interp_ratio 1, and nothing seemed to happen. Interp difference between hitscan and projectiles is odd, the most ideal settings that are used for hitscan are the following. // - Ping of <80 to the average server you join. 015? Is it because that this is impossible, or is it due to exploits?cl_cmdrate 66 // get from server at this many times per second: cl_updaterate 66 // reduce delay between entity interpolation to minimum, // set to 2 for some room for error: cl_interp_ratio 1 // adjust delay between interpolating entities, set to 0 to use interp ratio: cl_interp 0 // smooth out entities to their new position after a. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). High interp in and of itself isn't cheating, plain and simple. 5Mbps, little packet loss): cl_cmdrate 66. As of lately I have been experiencing interp problems playing TF2 servers with my config (even on my own local server). ago. The Specific Changes Include: Changing the default interp from cl_interp "0. Open Steam, Go to Library, Right click on TF2, click Properties, and then click Launch Options. 014. Or if they don't have one, place the files into steamapps/common/Team Fortress 2/tf/custom folder. cl_interp_ratio acts as a multiplier. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. #3. I encountered the scrubbiest cl interp abusing spy main in a pub match today, and despite asking for him to be vote kicked and my team reporting him I am curious wether or not he can be banned for abusing interp? Serious Saturday has ended and Shitpost Sunday has begun - Our rules about memes have been greatly relaxed for the day. Example: Type "r_drawviewmodel 0" in the console to disable the weapon model. "0. i have the answer (orginal meme by r/RichterOvertime) But the hole where you put shells (sorry, don't know how it's actually called) is the same size as on the stock shotgun, as well as shells. Toggle navigation CFG. cfg files - remember to set it back to 1 for projectile classes. 6 replies #8Mannco. I think it was the interp ratio divided by the cmdrate or something. cl_smooth 0 cl_smoothtime 0. cl_interp . You can not get away with this in TF2. for lerp 0 type cl_interp 0 + cl_updaterate 65500 for lerp 10 type cl_interp 0. # – quote. At 66 ticks (controlled by update/cmdrates) the server updates the client 66 times per second. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Most spies using this that are actually doing well are actually using lmaobox. 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. but after a while you get used to it. it literally allows you to delete players instantly. Your interp may be changed using the commands "cl_interp xxx" and "cl_interp_ratio xxx" placed inside your autoexec. When set to a nonzero value, the old behavior is run, where every networked entity is. I. 11 years ago. Reply. Howdy fellas!Today here are some tips on how to deal with spies that abuse the cl_interp commands. 11 years ago. ago. Our Internet is basically tin cans with a string. rate 50000 - not sure if correct but itsxwhat i use. => "cl_interp_ratio" : Like I said before, to make interpolation (interp = interpolation if you didn't understand) very simple, the interpolation is computed like that. As the name suggests, this patch will simply kick the player out of the game if they attempt to abuse interpolation. 0. IAmAGermanShepherd. 2020-12-16 05:02. cl_interp . eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. 0152. Add A Reply Pages: 1 . After adjustment So after I adjusted, my fps and ping remained, but the values on the right side becomes what the two servers are, 64 ticks/s. cl_updaterate 66. #3. a lower interp will make. 1" ) min. cl_interp_ratio 1. cl_interp "0. Dewa Nov 2,. [deleted] • 6 yr. When you set it to 1, it automatically puts it at 0. Therefore, your cl_interp setting is incorrect. Recent Discussion Reporting Misconduct in the Community 1 stream highlights 13151 Frag Clips Thread 9448 RESUP LAN 3 - LocalHost Philly Sep 30-Oct 1 2023 60 Mouse sensitivity randomly becomes faster mid game 3 worst steam profile 1525 Most of old visuals pack (works on serveme) 26 best pub quotes 1851 Insomnia 71 (7-10/09/23) - incl a TF2. 3 ~ ms. one more thing to note, if your internet isnt that great and you get a lot of packet loss, you may want to up your cl_interp_ratio to 2,3 and maybe even 4 if its terrible, but usually 1. 71. I need to take a shower after this one. [deleted] • 6 yr. cl_interp 0 always defaulted to the lowest possible setting, ie cl_interp 0. they're only still laggy/low fps if you don't use the default cl_interp (0. Share. if the game feels really stuttery then change cl_interp_ratio to 2. (can be seen in the Source SDK) This means the server will apply the interpolation delay in the lag compensation code, while you don't have it on your client. Exmaple. Lerp should always be set with ticks in mind rather than milliseconds. Changing the default fov from fov_desired 75 to fov_desired "90". ago. 031 on bad connections = . So since i put some of b4nny's configs in mine, my tf2 has been acting wierd, including laggy sentries. In Team Fortress 2, there is a well known exploit that is commonly used to make it easier facestabbing players. spy is fucking broken at the moment, you can either: -use cl_interp and basically cheat -or play legit, walk up behind someone, stab them in the back, but for some reason it doesn't register as a backstab for some unknown fucking reason so. Backstabs are server-side not client-side so whatever the server thinks you are doing that happens despite you doing something else. I wrote them into the launch options like this: -fov_desired 90; -viewmodel_fov 70; -tf_use_min_viewmodels 1; -cl_interp 0. 4ms lerp are placebo you're still forced to . Team Fortress 2 (TF2) is a popular first-person shooter game. When set to 0, the optimization is run; only the set of entities that need interpolation are considered. Yeah, it makes tricks tabs x1000 times easier is you abuse it right. #4. Try saving these values in your config. Nothing has changed. Ok you can do this in console before you join a game, when you are dead in spectate or just waiting in spectate before picking a team. Sets lerp to a fixed value (seconds). This is the exact description you get in the console when you type cl_interp. 033, while for projectiles/flames 0. 01 rate 60000 #3. So if ping normally is around 20, and sometimes 18, and sometimes as high as 34, jitter is 0. Out of principle I run cl_interp 0 (lowest possible per server) erryday especially on match servers. 031 if your Internet sucks (ping higher than 50, losses/chokes), otherwise 1 and 0. 033; cl_interp_ratio 2 This (combined with some other sneaky tweaks you can read about there) really makes my life in TF2 more enjoyable. 0303 (for hitscan classes). in console type the cl_interp and you get the default orkshop] Got updated information for map [] [TF Workshop] Got updated information for map []] cl_interp "cl_interp" = "0. cl_interp_ratio <1-2> - This will determine the set interp with dividing your cl_updaterate based on what you set, 1 for projectiles, then 2 for hitscan weapons (Default: 2) cl_mvm_wave_status_visible_during_wave <0/1> -. With projectile classes like demo, you should be pushing it low more aggressively than you would a class like sniper. Skip to content. The site also allows you to customize graphics settings, key binds, view models, damage indicators, and much more. Basically you can stick "cl_interp 0" in your pyro. what setting would i need to change? Use these cl_cmdrate 100 cl_updaterate 100 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. Masterconfig It is good to fix the lag but. This can tolerate an entire dropped update without any visual hitches, but causes your reaction time to be slower. 000000 max. 0152 hitscan = . cl_interp_ratio 2 means that the client delays two updates. alias net_soft "cl_interp 0. //Good connection cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. But because your antivirus scans every file on your computer, you can lose a lot of performance. Interp difference between hitscan and projectiles is odd, the most ideal settings that are used for hitscan are the following. first of all, i don't even know what that that is. There's a section called Shadows. 1” Which this setting will show 100ms lerp on netgraph (I will explain more about netgraph). If you don't know how to typ. Nil. With a - before each command, and a space between commands. Paste these inside autoexec. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. cl_interp settings Created 11th May 2012 @ 01:32. TF2 Fake Lag in Pubs? Recently, I was playing on a Degroot Keep server and I came across a spy with over 60 pts. I think that it's important to get more people into spy and hopefull. What? How the hell is changing settings that some players NEED to change to play the game cheating? Articrus Spy • 3 yr. . Some people like to use cl_interp_ratio 1 for projectiles because it minimizes the delay before you see the rocket and for super low ping+stable connection (LAN or living next to the server). In your case, that's 1 / 67, or . Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. The worse part of it all is the delay between your actions and the server. Mar 30, 2019 @ 2:28am thanks #4. 5" would fail to get the stab. // This is hitscan cl_interp 0. 0:00 / 4:14 Is Cl_interp 5 actually viable? | TF2 ErebusX 367 subscribers Subscribe 13K views 1 year ago I decided to visit Brazil and play TF2. JaditicRook • 6 yr. Team Fortress 2. // misconception is that if any more frames are generated than your monitor can. 5" I have heard plenty of people complain about it and how it is abused. If you're experiencing trouble, use this. 030303 (lerp: 30. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. The tickrate is set to 66 in CSS, DoD S and TF2. 033, for this I did 500. I've changed some of the default settings on my config but they haven't completely eliminated the problem. If you still have trouble, go back to defaults. Same goes for other classes, but much more noticable. This means arguing about. 2, because all it does is adding useless interpolation time. dem files the game will appear to be choppy.